Sunday, 2 February 2014

Doom 3 BFG edition




Doom  was a re-realesed version of Doom that came out October 2012, and was released for the xbox 360, PS3 and PC. The game was developed by id Software and published by Bethesda Softworks.

Doom. This, is the grandfather of all FPS. Call of duty, Battlefield, Killzone, would not exist without this mammoth of a game. Which actually falls terribly short in comparison. In comparison with games nowadays it falls down on its knees and begs against the fatality. This actual game was a remake however it was released in 2012 and so it is released in the same times as CoD Black Ops 2, and so this is gonna mean they have very little to stay afloat amongst this. The one flaw that i must point out, was intentional as it sticks to the original gam
e but it still furiates me and that is the there is no looking up or down. if someone is two floors above you, shoot the wall and they are somehow dead.

The graphics are not really something that you can compare to nowadays as their initial idea was just to emulate the games that were peoples childhood. So the graphics is incredibly low resolution and very blocky, but this adds to the games charm and can make some of the older gamers reminisce about when the game first came out and no-one had seen a game like this before.

The fun factor from this game is what i have said previous and that is that people can reminisce about their childhood. Maybe this isn't the best idea to aim for given that the key demographic of FPS games are relatively young now and so they are very unlikely to attract a new audience. However I know that the companies involved in its creation are incredibly wealthy to begin with an
d i believe that can turn a profit with the people buying it and so maybe their initial idea was just to remind people of when games were made like this, and to maybe bring people together even for a small time (Baring in mind most of the original players of DOOM are probably in jobs by now) to just play a game or two and have a laugh.

Dynasty Warriors 3



Dynasty warriors is a Japanese hack and slash game created by Omega Force and Published by Koei. It was released for the PS2 and Xbox in September 2001.

I'm not even sure what to say about this games gameplay... This is your generic Japanese hack and slasher. I dislike these games as a general rule, because you play as a character who is built like a brick ship house, and you just run around killing thousands of pe
ople in three hits. WELCOME TO HACK AND SLASHERS. You will be repetitively hitting the attack button in hopes that you can make a crazy combo somehow.

The graphics displayed in this game may not actually be too bad considering the time it was made. But... In this game the Render distance is set so low that you are constantly surrounded by a eerie fog. This is basically the Stevie Wonder simulator. With this excluded from the point the graphics are generally not too bad. Everything that is worn by the characters is Traditional Japanese war armour and these seem to look rather well made.

The fun factor of this game. Now despite how much of a scene I have made about this game, I must admit something. It is actually rather fun. The Voice acting is terrible along with its silly script, but when a game has something that is this silly, it almost seems as though it was meant and it adds a layer of casual fun for the gamer. The levels were not designed very well but this adds to the giant fight scenes and can make the game incredibly interesting. If you are playing a game with your friends, this also adds a strange layer of fun to this game as you just casually shrug off 500+ minions hacking at your feet and are reunited with your friends from across the map in some sort of slow-motion embrace.

Throughout the game you get the fun from the fact that's its just silly. Sometimes people forget that games are just games and playing something such as this let's you sit back and smash the buttons randomly and just chill out.

Naruto ultimate ninja storm 3



Naruto ultimate ninja storm 3 is a mouthful to say. It is also developed by CyberConnect2 and published by Namco-bandai. The game was released in March 2013 for the Xbox 360 and PS3.

This is literally another one of those games. You can pick your beloved character from the anime that this game was created and then with your friends you can see who can hit the punch button the most times in 20 seconds. Don't get me wrong I understand that there can be a lot of skill involved in games such as this, but unless you are competing at a professional level, it is literally thumb excerises.
 
The graphics of this game is what I believe to be a strong point, and one that the developers could accomplish with ease. The graphics do not try to be realistic or try to venture too far into a specific type of art style, but they had the simple task of making this game visual appealing to those who follow the anime naruto. This meant that the graphics were not incredibly hard to make, but were also good enough to make all of the potential fanbase enjoy, and that is what matters more when creating a game.

The general audio was not very noticeable, as during the game it was just filled with a lot of "EH!" "Ah!" "ooh!" and so not much can be said about that, however they do use a very fitting music in the background when the game is first loaded up and also when you are selecting a character to use!

 The fun factor from this game mainly comes from trying to be the best. When you reach the stage after several hours of non stop playing, so that you can master every combination that one character has, then you are able to apply certain techniques and strategies to the game, which is where i believe that the game really hits its true fun. Now once these are all taken into account for, you must also have some friends to showcase this too. Now fighting games such as this have always had that kind of factor to them. That no matter how repetitive the game can get, Once you have a big selection of friends over and willing to play the game with moderate experience, the game becomes challenging at a level that can be enjoyed. I believe this is where the game really shines.

Killzone: Shadow Fall



Killzone Shadow Fall is the first title in the Killzone franchise to appear on PS4 and was released as an official launch title for the console's release. The game was developed by Sony and was officially released on 15th November 2013.

The gameplay featured in killzone had your general action shooter style. IT involved loud explosions, bullets flying past your character and enemies dropping in from the sky! Everything you needed to get your heart pumping oh so much was involved in this game. Unlike most shooter games such as battlefield and Call of Duty, this game is set in the future and so they can add things to the game which do not apply to our current technology, which allows them to involve many amazingly cool machinery and weapons to use at your disposal. For instance the spy drone, the portable zip wire and many more which are all integrated using the PS4's touch screen controller.

The graphics within the game are as you would expect from a PS4 exclusive game, and that summarised into one word would be "Stunning". The game has a very realistic look to it (Well as realistic as you can get considering the technology) and I believe this game kicks the butts of any game trying to take FPS games into the realism worlds.

The audio settings within this game were rather impressive considering it was an action shooter and the emphasis is generally not on the audio settings. It displayed a very nice and realistic gun shot sound considering most of the weapons are not actually real w


eapons (That we current have the technology for). One point that I was thrilled to try out was the speakers in the controller. When taking mission orders from command during the main missions you will often get someone talking over a radio to tell you your objectives, this is done through the PS4's innovative speaker in the controller. MUCH FUN!

The fun factor through this game was mainly through the normal fun factor associated with every shooter game out there. I click here, he dead. I click there he dead. Oh look a new mission in which I need to do THE EXACT SAME THING. This does sound like a rant but I for one fall short at these games and when I look back upon them I am confused as to why I can play them for hours on end!

The replayability is perhaps the most important part of a game especially for such a highly competitive genre (FPS). So this all boils down to multiplayer. Unfortunately I was unable to try out the games multiplayer for myself but I have research into what there is. The most popular gametype within the game is its Team deathmatch in which it is just a simple kill someone and get points! Generally the games multiplayer has not many innovative features and so it mostly stems from whether you like the games actual gameplay rather than is its multiplayer better.

Sunday, 12 January 2014

God Of War 3



God of war 3 is the third title in the god of war series (No surprises there) Developed by Sony and released as a PS3 exclusive. The god of war series casts you in the role of Kratos, the former God of War after he defeats Ares (Who is in greek mythology the actual God Of War). The game is set in Ancient Greece with the main plot being that Kratos wishes to get vengeance on the betrayal of his farther, Zeus God of gods, as he reignites an ancient conflict between gods and the Titans. A very breathtaking plot line and one that gives this an advantage to my review as I am very interested in Ancient mythology.

The gameplay featured in this game is very 'Hack n Slash', meaning that you will mostly be spending the time in a fight smashing the square button over and over again while moving around in circles hoping you can get a combo on the undying wave of enemies. However the game keeps its variety and flair with a plethora of Weapons to fight of the hordes of enemies. These items span from the "Blades of Exile" which are two blades attached to chains wrapped around the characters forearms, to the Icarus wings which allows Kratos to jump to extra heights to gain access to more areas. I believe the multitude of different weapons makes up for the lack of strategy needed to fight.
 
The graphics for GoW 3 are sleek and easy on the eyes. The game has a lot of gaming section which involve HUGE hordes of enemies flocking towards you and so i kind of thing this a bad point as you will be fighting 25 enemies who look EXACTLY the same down to every flaw.

The audio for the game is as you expect with a Hack n Slash game; which is LOUD and aggressive. The clinging of swords and the banging of hammers will ring in your ears with the perfectly timed and powerful sounding battles. The music is also just fun to listen to it matches the themes of the game and sounds with good quality.

Fun Factor in this game actually i believe this to be a crutial part of a game such as this is the Storyline. This game has a very rich storyline to follow in Ancient Greek Mythology. Personally i am very interested in Mythologies such as these and so following a story in this path is a lot of fun for me! Another point is that Hack N Slash games are fun in themselves even though it shows mindless violence it does allow you to breeze through the fight scenes to get onto the more interesting parts of the game.

Finally is the Replayability of the game. The only replayability factors that this game shows is the collectables system. As you can tell from previous Reviews i'm not the biggest fan of the collectables in favor of having a solid multiplayer experience, but this doesn't rule out the games replayability in whole. The game will have you on the hunt for "Godly possessions, Minotaur Horns, Gorgon Eyes and Phoenix Feathers", all throughout the game. Now that's a LOT! All in all this game can really bring you back to have another go through this cool feature, but unfortunately it won't stop you from getting bored and moving onto the next game.



Quake 3



Quake 3 is a first person shooter and is quite an old game now, but never the less a very accomplished franchise of games. The first game of the series was released in 1996 by id Software and was developed off the back of their highly well received game Doom.

The gameplay elements of this game are very simplistic, which in a small sense adds to the charm of the actual game. The basic premise of the game is you spawn, look for a weapon, and kill everything in line of sight of you. It really is that simple of a game, with standard deathmatch modes. I believe that this game shines through the mould of most shooting games nowadays, because it is not too complex, the game just involves "find a gun, kill things" and this surprisingly can give you hours on end of fun if the things you are killing are some of your friends!

The graphics of the game are kind of hard to judge considering the game was released back in 1999. The HUD is very simple as in it uses some sort of Word Art style font for your health and armour, which isn't set apart from the rest of the screen. They are just... There. the character models are rather Average for its time, it is nothing ground breaking that caused a stir they just kinda kept the games head afloat during the following years until its sequel.

The Audio found within the game is very subtle, as in you don't notice too much during all of the fighting! The gun sounds are deliberately loud to draw your attention into the fighting and the keep you focused which i believe is a nice touch. Apart from that there are no real outstanding audio features to comment on.

The funfactor, is the whole reason you play this game. The fun factor of this game is of its mindless fun! There is no deep and interesting storyline in which you must travel untold planets to save the queen. No, you just kill. There is a small story that they have put in place to satisfy those with the need for it which is, that you are a group of the most elite fighters in the universe and you are fighting to the death to satisfy the needs of an alien race. For everyone else though, this is mindless shooting and killing which without question is an amazingly fun combo!

Finally the replayability of this game is in the fact that it is entirely mutliplayer. Multiplayer in my opinion is the corner stone of every game and it is what keeps it alive for the longest. The fact that Quake has no proper single player and instead has singleplayer games vs AI controlled enemies in an arena styled like its multiplayer is the reason this game performs so well. So as for the replayability of the game, I would say it is very high as long as you have a good group of friends (Soon to be enemies).


Sunday, 24 November 2013

Mirror's Edge



Mirrors edge is a first person, action-adventure and platforming game, developed by DICE (EA). The game is set in a futuristic dystopian society, which has people known as "runners" transporting messages whilst trying to evade the government. The game received mostly positive reviews and scored a META score of 81%.
The story, summarised in the above paragraph, is very short but is often lost amongst just trying to continue in the action that the game brings. The setting of the game is in an unnamed city which is seemingly pristine and has non-existant crime. However this is due to a completely totalitarian regime run by the government. You play Faith who is one of these "runners". The overall story is very much lost unless you pay very close attention to it, and so it is most definately not story driven.
The gameplay is very interesting. As you play a group of people known as runners you must travel through the city quickly and without detection, which means you must do this via free-running or parkour. This is an urban sport which involves quick travel across buildings through forms of acrobatics and such. This means that the game will be fast paced and keep you looking around the area for unique ways to progress through the level. Unfortunately the game is very narrow and there will be 2 ways to get on top of a building, as for the rest of the time you will have no choice but to follow the path they have set out for you.
The graphic style shown in this game, are incredibly strange, but suit the context of the story very nicely. The game uses very few colours (Mainly whites, oranges and blues) throughout the whole game and with the only variation on colours being red to highlight a ledge that you must jump up to, to continue the story. This graphic style makes the game very interesting, however, this game has no colour-blind support and so anyone who suffers from colour-blindness with colours such as red will not be able to understand where the game is requiring you to go.
Fun-factor within the game is the aspect of being a free-runner. This game gives you the thrills of jumping from building to building several stories in height, without having to suffer the glorious reality of realising that you don't have the body of an Olympian.
The final point is the replayability, this is what can make and break a good game. This game features no multiplayer features, which in my opinion can be a very big let down of any game. However this game does have a time trial mode. This has each level in the game, without the cutscenes and story areas, which times you when trying to complete the level in the fastest time possible, with online leadrboards. This is not multiplayer but it is fun to see how you compare against your friends on the same course, this can give the game a sense of an online community which a more traditional multiplayer system gives. They also use a conventional collectables system, which people may return to the singleplayer mode to gather all the collectables.

This game receives:

3/5 "Rentable"

The game is very interesting and incredibly fun, but once you have completed the game there is very little that persuades you to continue the game.