Sunday, 2 February 2014

Doom 3 BFG edition




Doom  was a re-realesed version of Doom that came out October 2012, and was released for the xbox 360, PS3 and PC. The game was developed by id Software and published by Bethesda Softworks.

Doom. This, is the grandfather of all FPS. Call of duty, Battlefield, Killzone, would not exist without this mammoth of a game. Which actually falls terribly short in comparison. In comparison with games nowadays it falls down on its knees and begs against the fatality. This actual game was a remake however it was released in 2012 and so it is released in the same times as CoD Black Ops 2, and so this is gonna mean they have very little to stay afloat amongst this. The one flaw that i must point out, was intentional as it sticks to the original gam
e but it still furiates me and that is the there is no looking up or down. if someone is two floors above you, shoot the wall and they are somehow dead.

The graphics are not really something that you can compare to nowadays as their initial idea was just to emulate the games that were peoples childhood. So the graphics is incredibly low resolution and very blocky, but this adds to the games charm and can make some of the older gamers reminisce about when the game first came out and no-one had seen a game like this before.

The fun factor from this game is what i have said previous and that is that people can reminisce about their childhood. Maybe this isn't the best idea to aim for given that the key demographic of FPS games are relatively young now and so they are very unlikely to attract a new audience. However I know that the companies involved in its creation are incredibly wealthy to begin with an
d i believe that can turn a profit with the people buying it and so maybe their initial idea was just to remind people of when games were made like this, and to maybe bring people together even for a small time (Baring in mind most of the original players of DOOM are probably in jobs by now) to just play a game or two and have a laugh.

Dynasty Warriors 3



Dynasty warriors is a Japanese hack and slash game created by Omega Force and Published by Koei. It was released for the PS2 and Xbox in September 2001.

I'm not even sure what to say about this games gameplay... This is your generic Japanese hack and slasher. I dislike these games as a general rule, because you play as a character who is built like a brick ship house, and you just run around killing thousands of pe
ople in three hits. WELCOME TO HACK AND SLASHERS. You will be repetitively hitting the attack button in hopes that you can make a crazy combo somehow.

The graphics displayed in this game may not actually be too bad considering the time it was made. But... In this game the Render distance is set so low that you are constantly surrounded by a eerie fog. This is basically the Stevie Wonder simulator. With this excluded from the point the graphics are generally not too bad. Everything that is worn by the characters is Traditional Japanese war armour and these seem to look rather well made.

The fun factor of this game. Now despite how much of a scene I have made about this game, I must admit something. It is actually rather fun. The Voice acting is terrible along with its silly script, but when a game has something that is this silly, it almost seems as though it was meant and it adds a layer of casual fun for the gamer. The levels were not designed very well but this adds to the giant fight scenes and can make the game incredibly interesting. If you are playing a game with your friends, this also adds a strange layer of fun to this game as you just casually shrug off 500+ minions hacking at your feet and are reunited with your friends from across the map in some sort of slow-motion embrace.

Throughout the game you get the fun from the fact that's its just silly. Sometimes people forget that games are just games and playing something such as this let's you sit back and smash the buttons randomly and just chill out.

Naruto ultimate ninja storm 3



Naruto ultimate ninja storm 3 is a mouthful to say. It is also developed by CyberConnect2 and published by Namco-bandai. The game was released in March 2013 for the Xbox 360 and PS3.

This is literally another one of those games. You can pick your beloved character from the anime that this game was created and then with your friends you can see who can hit the punch button the most times in 20 seconds. Don't get me wrong I understand that there can be a lot of skill involved in games such as this, but unless you are competing at a professional level, it is literally thumb excerises.
 
The graphics of this game is what I believe to be a strong point, and one that the developers could accomplish with ease. The graphics do not try to be realistic or try to venture too far into a specific type of art style, but they had the simple task of making this game visual appealing to those who follow the anime naruto. This meant that the graphics were not incredibly hard to make, but were also good enough to make all of the potential fanbase enjoy, and that is what matters more when creating a game.

The general audio was not very noticeable, as during the game it was just filled with a lot of "EH!" "Ah!" "ooh!" and so not much can be said about that, however they do use a very fitting music in the background when the game is first loaded up and also when you are selecting a character to use!

 The fun factor from this game mainly comes from trying to be the best. When you reach the stage after several hours of non stop playing, so that you can master every combination that one character has, then you are able to apply certain techniques and strategies to the game, which is where i believe that the game really hits its true fun. Now once these are all taken into account for, you must also have some friends to showcase this too. Now fighting games such as this have always had that kind of factor to them. That no matter how repetitive the game can get, Once you have a big selection of friends over and willing to play the game with moderate experience, the game becomes challenging at a level that can be enjoyed. I believe this is where the game really shines.

Killzone: Shadow Fall



Killzone Shadow Fall is the first title in the Killzone franchise to appear on PS4 and was released as an official launch title for the console's release. The game was developed by Sony and was officially released on 15th November 2013.

The gameplay featured in killzone had your general action shooter style. IT involved loud explosions, bullets flying past your character and enemies dropping in from the sky! Everything you needed to get your heart pumping oh so much was involved in this game. Unlike most shooter games such as battlefield and Call of Duty, this game is set in the future and so they can add things to the game which do not apply to our current technology, which allows them to involve many amazingly cool machinery and weapons to use at your disposal. For instance the spy drone, the portable zip wire and many more which are all integrated using the PS4's touch screen controller.

The graphics within the game are as you would expect from a PS4 exclusive game, and that summarised into one word would be "Stunning". The game has a very realistic look to it (Well as realistic as you can get considering the technology) and I believe this game kicks the butts of any game trying to take FPS games into the realism worlds.

The audio settings within this game were rather impressive considering it was an action shooter and the emphasis is generally not on the audio settings. It displayed a very nice and realistic gun shot sound considering most of the weapons are not actually real w


eapons (That we current have the technology for). One point that I was thrilled to try out was the speakers in the controller. When taking mission orders from command during the main missions you will often get someone talking over a radio to tell you your objectives, this is done through the PS4's innovative speaker in the controller. MUCH FUN!

The fun factor through this game was mainly through the normal fun factor associated with every shooter game out there. I click here, he dead. I click there he dead. Oh look a new mission in which I need to do THE EXACT SAME THING. This does sound like a rant but I for one fall short at these games and when I look back upon them I am confused as to why I can play them for hours on end!

The replayability is perhaps the most important part of a game especially for such a highly competitive genre (FPS). So this all boils down to multiplayer. Unfortunately I was unable to try out the games multiplayer for myself but I have research into what there is. The most popular gametype within the game is its Team deathmatch in which it is just a simple kill someone and get points! Generally the games multiplayer has not many innovative features and so it mostly stems from whether you like the games actual gameplay rather than is its multiplayer better.