Sunday, 24 November 2013

Mirror's Edge



Mirrors edge is a first person, action-adventure and platforming game, developed by DICE (EA). The game is set in a futuristic dystopian society, which has people known as "runners" transporting messages whilst trying to evade the government. The game received mostly positive reviews and scored a META score of 81%.
The story, summarised in the above paragraph, is very short but is often lost amongst just trying to continue in the action that the game brings. The setting of the game is in an unnamed city which is seemingly pristine and has non-existant crime. However this is due to a completely totalitarian regime run by the government. You play Faith who is one of these "runners". The overall story is very much lost unless you pay very close attention to it, and so it is most definately not story driven.
The gameplay is very interesting. As you play a group of people known as runners you must travel through the city quickly and without detection, which means you must do this via free-running or parkour. This is an urban sport which involves quick travel across buildings through forms of acrobatics and such. This means that the game will be fast paced and keep you looking around the area for unique ways to progress through the level. Unfortunately the game is very narrow and there will be 2 ways to get on top of a building, as for the rest of the time you will have no choice but to follow the path they have set out for you.
The graphic style shown in this game, are incredibly strange, but suit the context of the story very nicely. The game uses very few colours (Mainly whites, oranges and blues) throughout the whole game and with the only variation on colours being red to highlight a ledge that you must jump up to, to continue the story. This graphic style makes the game very interesting, however, this game has no colour-blind support and so anyone who suffers from colour-blindness with colours such as red will not be able to understand where the game is requiring you to go.
Fun-factor within the game is the aspect of being a free-runner. This game gives you the thrills of jumping from building to building several stories in height, without having to suffer the glorious reality of realising that you don't have the body of an Olympian.
The final point is the replayability, this is what can make and break a good game. This game features no multiplayer features, which in my opinion can be a very big let down of any game. However this game does have a time trial mode. This has each level in the game, without the cutscenes and story areas, which times you when trying to complete the level in the fastest time possible, with online leadrboards. This is not multiplayer but it is fun to see how you compare against your friends on the same course, this can give the game a sense of an online community which a more traditional multiplayer system gives. They also use a conventional collectables system, which people may return to the singleplayer mode to gather all the collectables.

This game receives:

3/5 "Rentable"

The game is very interesting and incredibly fun, but once you have completed the game there is very little that persuades you to continue the game.


Sunday, 17 November 2013

Split Second: Velocity



Split Second: Velocity

Split Second is an action racing game developed by Black Rock Studios and published by Disney. This game was released in 2009 and set to bring a new style to the already popular racing genre. Split second's selling point is that the game is a fictional reality TV program, in which you must buil;d up your "Powerplay" to destroy the scenery and other peoples cars.
The gameplay elements are much like a normal car racing game but with a slightly more action oriented feel with the constant explosions and the adrenaline rush of levelling a 4 story building to create a new path for you to drive through. This creates for an incredibly fast paced experience for the gamer as they must constantly be aware of their surroundings as they do not know if the opposition has the points to destroy the scenery around them.
The graphics shown in this game are incredibly realistic even 4 years on they are still incredibly detailed and seem close to real life, which is the professional norm for serious racing games. However, one negative point is that when riding close to a collapsed building small bits of debris sticks to your screen. I believe however, realistic you may believe this to be, I believe it comes across as tacky and do not agree with their decision to use this.
The sound in this game is very intense. The car engines are incredibly loud in comparison to everything else, including collapsing buildings. This is unrealistic but i believe it adds to the fast paced action of racing your car, all of the focus is on you driving which means your focus is not shot on something else. They also use a variety of fast songs which adds to the action packed settings.
The fun-factor of this game is very obvious. Who doesn't love pressing a button and watching a motorway fall ontop of the unsuspecting man in first place, only to then take over as the victor of the race! This is also very satisfying when you find out this game has online multiplayer! I believe the key demographic for this game was teenage males and so the constant explosions and loud noises can be considered here as well because that just makes the game so fun for this specific audience.
The Replayability for this game, as previously mentioned is in its multiplayer, both offline and online. When having computer AI in singleplayer chase you the game will seem very one sided, as they choose not to use powerplay very often. This is completely reversed when playing the game online or split screen with a friend, because you will be constantly hunted by the other players and powerplays will be activated to screw you over as often as possible. This can easily be the most fun and most frustrating experience for any prominent driving game enthusiast.
 
I believe this game is a:

3.5/5
Rentable

I am not very interested in the racing game genre and so my opinion will be very different to any person who is interested in this sort of game.


Sunday, 10 November 2013

Batman Arkham City



Ever wanted to be a super hero? Maybe even the greatest detective in the world? Well here he is, and your chance to be him, in Batman Arkham City. Batman Arkham city takes the caped crusader that we have all grown up to know and places him in a completely new environment with all his old foes, including The Joker, The Riddler and the main evil-doer of the game Hugo Strange!
The story revolves around a virus being given to batman by his arch rival The Joker, it is then up to batman to find Dr. Freeze and find a cure to save himself and also The Joker, who was also infected. During this escapade Batman must also stop "Protocol 10" which is a mysterious operation constructed by Hug Strange. The story is constantly engaging and keeps the player on the trail. It is very interesting and old fans of batman will enjoy seeing multiple reincarnations of their favourite villains and vigilante heroes.
The gameplay was well received amongst the media especially for its unique style of combat, which allows you to fly across the room to attack another enemy, as well as linking combos together with counter attacks and special moves which are made buyable as you level up. In keeping with the nature of batman being a vigilante and not a super hero, a lot of things such as transportation are taken in the form of your gadgets. Overall the game allows a lot of fluid movement and transitions between sections of the game.
The fun factor of this game lies mainly with its compelling storyline, alongside its amazing array of puzzles to be solved. Being noted as a detective batman must solve a lot of mysteries throughout the game which can be from the sublime to the ridiculous, which keeps it interesting as u traverse this engaging universe.
There is not much to say about the sound other than the music within certain places changes from one dreary, and bleak song to the next, which emphasises the dark story that is within the batman universe. They also have a large number of celebrity voice actors such as Mark Hammel playing the voice of The Joker.
The graphics were, and still are ground-breaking! This game really brings the story of batman to life with this incredibly realistic graphic style. They managed to make details such as facial features look very realistic which many games fail to do even when making the rest of the game very realistic.
Finally is the Replayability, This game offers several "End game" options to complete your gaming experience. For one they have several "side mission" to complete which take on multiple villains from past comics, as well as themed mini-games. these are all based around "The Riddler" which have various tasks such as stealth based areas where you must eliminate the enemies without being spotted, or high action combat sections. However, this game does not have any form of multiplayer which i believe lets any sort of game down because the main market nowadays is for multiplayer games so that people can keep trying a new experience, which this game does not support.

Overall I believe this game deserves

4/5
"Buyable"
Even without a multiplayer feature this game gives more than enough content to keep the player interested for long enough to guarantee they are satisfied with the initial cost.


Sunday, 3 November 2013

Ecco The Dolphin



Ecco the Dolphin is an adventure game developed by Novotrade International, and was made for the Sega Mega Drive. Ecco The Dolphin's original release was in July 31st 1992 and was released only in Europe until July 1993 where it was later released for North America and Japan.
Ecco The Dolphin is about a Bottlenose dolphin who accidently travels through time to combat hostile extraterrestrials that have inhabited the earths ocean (believe me I did some research because I didn't believe that storyline either).
The gameplay is very short lived as it gives the player puzzles to solve to progress to further parts of the ocean. There is only so many times that you can push a seashell into a wall and have it collapse! However, the game does shown some variation on the puzzles at points and also a small number of combat related scenarios which have you charge into the enemy with you nose.
The graphics are very old an tattered but this is baring in mind the time this was created and the console this was designed for! For its time this was industry standard and was expected of most games, unfortunately there is not much to say about this game as it was not a ground-breaking graphical game but it served the purpose of entertaining the community and the graphics sized up to it very well.
The sound throughout the game is a very soothing melody that you would expect of a game based around the ocean, it is very calming and was a very nice touch to the game. The general sound effects are quite plain but undoubtedly suit the game well and inform you of your surroundings as part of your audio feedback.
In terms of replayability for this game there is pretty much nothing. There is no multiplayer between your friends, no multiple endings to go back on and see, no special collectable objects for you to grab for a secret bonus. However, saying that, the game is now around 21 years old. This means that it kind of falls under the category of nostalgia, people who bought their mega drives and played these games several years ago will remember having fun on these games. Your opinion on games wasn't as so high oriented as they are nowadays because there is a lot less to compare them to and so this game may of seemed so much more interesting to children of this time then they ever will to me, and so people who are now grown up will want to revisit games of their childhood and just have fun with how different the games were and how much they have advanced.
The fun factor of this game is the adventure of the game, when you choose a place such as underwater, or space, you allow a lot of creative freedom and so making interesting scenery or mazes under the water for people to solve can make for an interesting game in itself.

Overall i give this game

2/5

Not worth it!
This game was once such fun for anyone to play but then it fell down under the weight of competition I believe that I will not do this game any justice and that someone who experienced it when it was first released should be a much more true and faithful judge of what it once was.



Beyond Two Souls



Beyond two souls is a game developed by Quantic Dream, the creators of the game Heavy Rain which received many mixed reviews for its very new and ground breaking style of gameplay. The game stars Ellen Page and Willem Dafoe, I agree that it sounds weird to introduce a game by naming the stars in it but this game is quite a strange turn on other traditional styles of gaming as anyone who has ever played Heavy Rain will agree.
The gameplay shown in this game is very limited when you consider this to be a game, and so I believe it should be reviewed as an "Interactive Story" which is what this game has been affectionately titled. This is because the actual gameplay is very small because it is more about quick button reactions and holding down buttons in order to activate certain cutscene areas. There is a small element within the game and that is the areas in which you can walk around and interact with the world around you the progress through the game. As I said this is limited and the camera angles are very odd in the sense that it will give you very awkward angles to see from and this can be detrimental to your game.
The sound used in the game is very interesting because it uses alot of orchestral music which builds up tension in many of the games key moments which is a BIG bonus! The sound FX are nothing special they are all well timed and realistic which is what this game is aiming for.
Graphics are where this game really hits its stride, as it is very focused on making this game as graphically pleasing to the user as possible. This was their original goal with Heavy rain also (Apologies for the constant reference to Heavy rain) and it served them very well. With this game there was a big hype over them using motion capture to capture the true likeness of the stars Ellen Page and Willem Dafoe which worked to the favour of them and it created a graphically pleasing experience for everyone.
The story is very interesting and in-depth. You play as Jodie (Played by Ellen Page), a girl who is "possessed" by an angry spirit who is only referred to as Aiden. Due to her strange connection with this spirit she is taken away from her parents to a military base under the care of Dr Nathan Dawkins (Played by Willem Dafoe). The game is not in a regular linear storyline, but it has many key points throughout Jodie's life which it changes to and they are not in order, one mission she will be 18 and the next she could be 8, This is a technique used by finding key moments that relate to areas further on in her life (or previous) and this will lead to the next scene in the story.

Replay-ability This game does not feature a multiplayer section which could be a good point considering the nature of the game, it wouldn't necessarily suit having a multiplayer without ruining the storymode slightly. So you must be incredibly interested in the actual storymode to want to be involved in buying the game for real! The only real replay-ability that this game offers is that it gives several different endings for the player to try out. This may kind of seem a very small point and not very attractive to many players but to some this is a great opportunity to explore into the game with a lot more depth.
And so, This leaves us with the "Fun-factor" i would rate this game highly for its ability to swap into the evil spirit, Aiden. This vengeful spirit has fun "messing with people" by throwing furniture around and passing through them making the room feel all of a sudden very chilly! This is incredibly fun to see the reactions of the people around you as you continue throwing things in their direction and scaring them as much you can!
Finally i rate this game an impressive

4.5/5

"Buyable"


Warhammer 40,000: Space Marine



Warhammer 40,000: Space Marine (Will refer to just as Warhammer) is a third person shooter and hack an slash game, developed by Relic Entertainment and published by THQ on September 6th 2011 in North America and 9th September in Europe. This game is based on the Warhammer 40,000 universe, which is a Science fiction, tabletop miniature wargame. The game follows three "Ultramarines" on a fictional planet named Graia (A planet devoted to military production) , that has been invaded by alien "Orks". However, the game doesn't really reveal anything about the story line until a while into the game and so it will leave you very confused with what you are doing until some way into the game.
The gameplay is deliberately unrealistic as in you are a single commando-type soldier taking on multiple hordes of advancing enemies with limit weapons including the "chain-sword" shown here. The game is very "Hack and slash" which means that you can often forget about your guns and just button mash the melee attacks, which is fun to begin with but it will lead to the game becoming boring more quickly as the levels are very linear, leading you from point A to point B with a horde of Orks in between. The game will however last an average of 8 hours which depending on your own patience can be a good or bad thing.
The graphics on this game are very cartoony, but not all games want to achieve the realism that you see in most shooters. This cartoony style emphasises the Exaggerated models that the Ultramarines have. They are built to be huge human like characters with their heads being a normal proportion but some kind of suit that has all of their features exaggerated to an epic proportion, and i believe that making the graphics more cartoonish rather then ultra realistic proves to be a better way to show off these features.
There isn't much of a focus on the sound throughout the game, but one thing that I can comment on is the volume of the gunfights in comparison to the rest of the game. They seem to be somewhat louder and more focused upon during fight scenes, as if deliberately trying to draw your attention and to focus on the flashing guns fights and explosions that fall before you, which is actually an excellent point as this is what the game prides itself on, however some of the scenery in this game is beautiful and you can miss it very easily in the search for these battles.
The replayability of a game is obviously one of its biggest points and so a game needs a solid reason for some to buy it rather than rent it. In this game they have a multiplayer section which is the driving point of most games. This game uses an 8 vs 8 gamemodes in both of its 2 gametypes. These gametypes are classic team deathmatch and domination game modes. Unfortunately this game won't have much to contend with against such shooter titles as Battlefield or Call of duty but it does have some fun in the game and it can keep you entertained as you can show off your seemingly undefeatable super powered "Ultramarine" with the rest of the world!
The "Fun-factor" of this game is what will draw you into it and keep you interested. The game has no focus on its storyline and to understand it you may need to know a little about the Warhammer universe to know whats going on. But the Hack and slash gamestyle along with the ability to kill hordes of enemies without breaking a sweat is definately a point that many people will find interest in even if they don't have an engaging story to follow along with.

3/5

"Rentable"
I don't believe this game shows much replay value above mindlessly playing the same multiplayer games over and over again. Although the campaign is interesting enough to mean that many people should look into playing it as it can be very enjoyable.




Thursday, 10 October 2013


Garrys Mod Review

 
Garrys Mod is a Sandbox physics game created by Garry Newman, and is used by modifying the "source engine" which is used in many valve games such as counter strike, Team Fortress 2 and Half life 2. This game was released on Steam on November 29th 2006 and required that the user also had installed on their steam account either, Half-life 2, Counter-strike: Source, Portal or Team Fortress 2.

The game was released by one man who had adapted the Source engine for use by anyone who wanted to create their own "game within a game". Since then millions of people have created maps, created new game-modes, and has shared this with its online multiplayer feature. A game such as this doesn't really have any immediate competition as it has a fairly non-competitive genre, as well as, this genre being very hard to replicate in the fact that the gameplay between different people will always be different.

First off, We can talk about the number one point of ANY game, "Fun Factor". This is how the game is fun, and how it keeps YOU, the gamer, interested. The fun factor of this game is that it is ALWAYS different, unless YOU want it to. The entire single player experience is built around your creativity, as it is just you in an empty map with a "spawn list" which allows you to spawn in items to create your own world. This is also supported by "Steam workshop" and other mod support, so that you can download more items for your single player experience. Online is slightly different as this is where many people have chosen to showcase their own game modes. This is incredibly entertaining with groups of friends to play with you can be stuck at the machine for hours playing games such as "Trouble in Terrorist Town" Or "Prop Hunt", there are too many different games to name for this review.

The game doesn't have any plot-line and that is part of its charm, as this means the game has no target and it is completely free. This is unless you play online and enter into the multiplayer games that people have created.
 
The audio on the game is very basic as it is only needed for sound FX on things such as guns and cars etc. However, even though it is a small and simple detail the sound is very good and it keeps in tune with the overall feel of the game, without it being overwhelming for the gamer.

The graphics for the game are very basic and cartoony, but this is mainly as this was released a few years ago using a source engine that began with very basic graphics. This can be a bad point as graphics can be seen as a big portion of the consumers experience throughout the game. But, alternatively, this is not as much a big point as in games in the RPG genre for example which needs to be very in depth and realistic with its graphics. So the graphics being basic is a bad point but not so much due to its relaxed nature and genre.

The replayability of a game can be the make and break point within a game as this can be the defining point between "rent or buy". This games replayability in its singleplayer is in the fact that it is a sandbox game. Sandbox games rely on the creativity of its consumer and so this can be a difficult point to asses for the majority. But generally being able to make any kind game for yourself will be fun for anyone and it should keep you interested for enough time to warrant buying the game. It's multiplayer has a very large variety of game modes to play and should keep you entertained for a very long time as long as you have friends who are willing to play along.

Having these will mean that your game will always be different every time you play it, so you can have hours of fun, with the online constantly updating to bring out new game-modes and new items for singleplayer it really gives you a good sense of the community.

 

In summation Garry's Mod is an incredible game for those of you who are willing to spend time and develop your creativity to its single player, or if you just want to play with its silly game-modes created by people just like you but have been developed with thousands of people online. Overall I believe this game is a "Buy" as its replayability is enough to keep you coming back and wanting more and more.

 

"BUY"

 

4.5/5 Rating

Review for: Dragon's Dogma



 

Dragon's Dogma is a fantasy RPG game developed and published by the company Capcom that was released between May 22 - 25th of 2012 (depending on your region). The game is based on a character ( designed by yourself with things such as features and "classes" etc.) who's town is attacked by a dragon. The background to this is that those who's heart is eaten by a dragon becomes an "arisen" and is destined to kill the dragon that stole their heart.

The game was announced January 2012 and was set to be the next big thing as it was rumoured to have been an MMO set for the Xbox 360 and PS3 but later into development it was revealed that this was a completely single player game with only the ability to download your friends characters as their online hook. This was not received very well amongst many potential customers.

This genre of game is very popular and so the market can be very competitive, with such big titles as Skyrim being released slightly before this game, it can be used as a comparison point.

One of the key points behind this games "Fun factor" is its Character customisation. Many would not believe this as such a big factor into the overall game, but i believe that when you are able to customise a character that is similar to yourself or is more a reflection of your ideas, it brings a creative side to the user and it also brings a player closer to the game as a whole. One of the big unique selling points of this game is its focus on having companions and being able to access the full character customisation on your allies as well as yourself is a big plus!

The control style are very hack and slash, and the fight scenes can be kind of boring as it is just basic button mashing, but in the boss battles is where this game really shines. It uses a mechanic in the game which allows your character to target specific areas on the enemies body and target weak spots, for example a battle against a Cyclops you will deal additional damage when targeting his eye!

Graphics on this game in my opinion are a HUGE let down, as with the technology we have these days they could be so much more impressive and realistic. In comparison with the graphics style shown in Skyrim which was released several months Before dragon's dogma's release. Another point (kind of) about the graphics and gameplay is that at the start of the game I was stuck at 30 minutes of cut scenes to about 10 minutes of gameplay. Now maybe this isn't the way the whole game plays out but it can sure be a way to hinder a person first look at this game.

Now down to a big part of RPG games but mostly games in general is its replayability.  One point that was specifically added to the game for this kind of point is the random generation of enemy locations, meaning that in each location that an enemy may appear can be any random enemy from a plethora of choices (excluding Bosses). But aside from that very small detail? No. This game a little replay value as the ending is the same and the choices along the way do not make any changes which means that aside from completing this on a higher difficulty there is no real reason for replaying this game, which amounts to so much in the video games industry. Another bigger point about a games main replayability is multiplayer, or Co-op. The industry has developed very far and has adapted to the new capabilities of the internet, meaning that with many games connecting with friends across the world is only a click away. This, however, was not included in the release of dragons dogma and so a huge part of its replayability is not here and this can hurt any game as it is a huge focus for many gamers

 

One final point that i believe to be not as important in games such as this, but is still a component that needs analysis, is the sound. During this game one very big problem with sound, is noted in the intro music (on the title screen). It starts off as a majestic and slow song that you expect from a fantasy RPG, but then goes into a strange almost metal song which i do not believe suits at all. Within the game however the sound effects seem strong and timed well with each in game interaction meaning that the overall flow of combat is not interrupted which can be very big with people who are looking into detail about the game.

 

 

In summation Dragon's dogma is a mixed bad of results. There are some parts of the game that can be seen as quite fun and interesting such as the character customisation and the boss battles, but aside from those points the game can be very dull and the story is not as gripping as many of its leading competitors. I feel as though this game is a "rentable" game as once it is completed there is not much reason to pick the game up again so all in all this game gets:

 

 

"RENTABLE"

 

2.5/5 Rating



 

Uncharted 2: Among Thieves




Uncharted 2: Among Thieves is a PS3 exclusive released in October 2009. Uncharted 2 is the sequel to the very well received "Uncharted: Drake's Fortune"  Which is about the same antagonist under different circumstances. Uncharted 2 is an action-adventure platforming game played in a third-person view. The game was created by the company Naughty Dog who rose to fame with the first four makes of the Crash Bandicoot series, but have certainly not stopped developing as they have produced new games nearly every year since 2001.

This game largely resembles, and definitely competes with the likes of the Lara Croft: Tomb Raider series, the similarities are that they both use a form of "free running" or general climbing around, as well as the premise of the main antagonists both being treasure hunters.

The "Fun Factor" of this game is that it uses a very in-depth and compelling way of story telling. The main plot keeps you entertained as well as intregued as to what will happen next. It has a very cleverly written script and carful voice acting to keep the player immersed in this world which definitely keeps the player wanting more. Another good "Fun Factor" point is the variation of gameplay. When a game continues in the same style or path a player can get very bored if they are not truely dedicated to the game. This game tries to stray away from this by using a variation of each "mission" or "level" by changing between a mix of stealth, gun fights and puzzle solving. This is very important and is a point that many games miss out on, and can be a make or break for any kind of game especially a game that may not have as many fans as the Call of duty series which does not need to rely on story variation or story telling.

The gameplay on this game is very good in the fact that it is easy to pick up and just go into the game. The first level is slow and takes you through all of the controls ready for the main story missions. This is an effective technique used in most games today and will help more new players join in on the game. My only minor annoyance with the gameplay is that some of the animations seem very inaccurate and almost comical. In a game that has a good focus on its realism this is a bad trait to have. For example Takedowns seem very unrealistic, as a quick slap to the back of someone's head is enough to knock them unconscious for as long as you take to complete the mission, as well as animations for jumping ledges, as these are not smooth and seem to float towards the ledge if you aren't quite close enough.

Next, the sound during the game. It's title music is very good and keeps in tone with the general "feel" of the game. As for the audio within the game they are very accurate in timing with in game events and are realistic to the game itself. They also have a very quite but noticeable background music playing throughout gameplay which appear to change as you progress to different areas. I believe this is a nice touch as the music will keep in touch with the scenery of the area and is quite pleasant to listen to.

One of the major points to a story driven game is its graphics. Games that have very strong story lines need to have graphics that are rather very realistic, or just very in tone with the feel of the game. This game was released in 2009 and so i cannot compare it to games beyond that point of time, but for a game created back then this could still possibly be a contender against these more recent titles. The graphics presented in cutscenes are beautiful and really grip the player alongside the plotline. It shows superb realism which allows a player to be kept within the game, and not break thought from the game. Although the graphics are very good the animation behind them are still a little bit strange, as I have said before, with things such as the climbing animation.

The story is very compelling and in-depth, which drives this game to be known for how it is. When the game was released it was praised highly for a focus on its storyline. It uses a lot of cut scenes early on to explain the general plot for the game, which can be seen as either positive or negative depending on the user, but it does allow a very easy way to understand the game you are playing. It uses a strange system of time which flicks between two different points of drakes adventure, one point being the "big adventure" whilst the other shows more of a background to how he has ended up in this situation. This is a technique that has been used before and i think it goes well with how the game is presented.

The replayability of this game comes down mainly to its multiplayer. Whereas they have collectables within the games singleplayer, this is not nearly enough to convince many player to carry on with it when compared to a game with a strong multiplayer. The multiplayer consists of a basics team vs team game featuring characters from the story mode (Teams being heroes vs villains of the campaign). The player can choose from a playlist of gametypes feature Deathmatch, Plunder and Elimination. This games multiplayer is very basic but can do the job to support buying the game, which is the main point to it. This was definately not the focal point for the developers, but it can still compete with many titles. However, the gameplay of the multiplayer may be "enough" to satisfy but it does not do more to convince others that this game is better then other. With other titles such as Call Of Duty having their main focus point being their multiplayer unfortunately this game cannot hope to withold itself against it.

 

 

 

Overall i believe the focus of its story mode has served this game so well, as it keeps a user entertained and intregued as to how it will continue. The puzzle solving aspect of the game keeps you working to acheive those goals as well as keeping you interested in the game with its variation of differing levels. Unfortunately with bigger companies focusing on multiplayer the game appears to fall short at this stage. But overall the game is brilliant and well worth its many awards and commendations.

 

4/5

 

"Buy"